I-Tuber is a YouTuber service that provides a variety of broadcasting functions focused on
user convenience. Anyone can become a YouTuber only with PC, iPhone, and microphone.
Maro Studio aims to list itself as one of the top 3 global Vtuber companies by 2024, based on the experience in production of Shining Star, the very first animated series in history to center on K-pop, and metaverse contents featuring aespa, a girl band produced by SM Entertainment.
We’re driven by the fusion of education and XR, envisioning innovation. Beyond 2D’s confines, we offer 3D education, cultivating global talents to expand creativity and foster new perspectives.
B2C service ‘Blip’, which is designed from a customer’s point of view, has become a
must have items for fans and B2B K-pop radar that monitors fandom based on data.
Video production contest and stock AI automatic extraction sales platform 'Videocon'
Slate is a video stock sales platform that automatically extracts and sells stocks through AI tech. Slate media utilize unselected video stock from the video con run by Slate media.
Singing Beetle plans to expand the success of K-pop by adopting global level of production and management system. It has extensive global songwriter network that will produce the best music as well as the members from unique background that can garner attention from global audience.
NETstarium is a special program that creates spaces and works. It is a subscription SaaS-type web service which integrates an online gallery and 3D authoring tool that allows anyone to quickly and easily display works on the web without a separate installation.
Netstarium provides a universe for artists and fans based on its know-how in game development and service operation.
Fidelion is an IP brand in a post-apocalyptic world based on NFTs. We are also preparing to launch Megalord, a mobile game based on the prequel universe of Fidelion.
Albus is mobile game developer specialized in hypercasual genres that quickly reads trends and discovers various hypercasual game elements in the era of overflowing content and rapidly realizing them as games.